SpriteManager Class |
Namespace: SpriteMan3D
public class SpriteManager : MonoBehaviour, ISpriteManagerState
The SpriteManager type exposes the following members.
| Name | Description | |
|---|---|---|
| SpriteManager | Initializes a new instance of the SpriteManager class |
| Name | Description | |
|---|---|---|
| animation | Obsolete. (Inherited from Component.) | |
| audio | Obsolete. (Inherited from Component.) | |
| Billboard |
ISpriteManagerState.Billboard property.
| |
| camera | Obsolete. (Inherited from Component.) | |
| collider | Obsolete. (Inherited from Component.) | |
| collider2D | Obsolete. (Inherited from Component.) | |
| constantForce | Obsolete. (Inherited from Component.) | |
| DirectionMode |
ISpriteManagerState.DirectionMode property.
| |
| enabled | (Inherited from Behaviour.) | |
| gameObject | (Inherited from Component.) | |
| guiElement | Obsolete. (Inherited from Component.) | |
| guiText | Obsolete. (Inherited from Component.) | |
| guiTexture | Obsolete. (Inherited from Component.) | |
| hideFlags | (Inherited from Object.) | |
| hingeJoint | Obsolete. (Inherited from Component.) | |
| isActiveAndEnabled | (Inherited from Behaviour.) | |
| light | Obsolete. (Inherited from Component.) | |
| name | (Inherited from Object.) | |
| networkView | Obsolete. (Inherited from Component.) | |
| particleEmitter | Obsolete. (Inherited from Component.) | |
| particleSystem | Obsolete. (Inherited from Component.) | |
| ReflectEastToWest |
ISpriteManagerState.ReflectEastToWest property.
| |
| renderer | Obsolete. (Inherited from Component.) | |
| rigidbody | Obsolete. (Inherited from Component.) | |
| rigidbody2D | Obsolete. (Inherited from Component.) | |
| runInEditMode | (Inherited from MonoBehaviour.) | |
| StateMapping |
ISpriteManagerState.StateMapping property.
| |
| tag | (Inherited from Component.) | |
| transform | (Inherited from Component.) | |
| useGUILayout | (Inherited from MonoBehaviour.) |
| Name | Description | |
|---|---|---|
| BroadcastMessage(String) | (Inherited from Component.) | |
| BroadcastMessage(String, Object) | (Inherited from Component.) | |
| BroadcastMessage(String, SendMessageOptions) | (Inherited from Component.) | |
| BroadcastMessage(String, Object, SendMessageOptions) | (Inherited from Component.) | |
| CancelInvoke | (Inherited from MonoBehaviour.) | |
| CancelInvoke(String) | (Inherited from MonoBehaviour.) | |
| CompareTag | (Inherited from Component.) | |
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetComponent(Type) | (Inherited from Component.) | |
| GetComponent(String) | (Inherited from Component.) | |
| GetComponent``1 | (Inherited from Component.) | |
| GetComponentInChildren(Type) | (Inherited from Component.) | |
| GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
| GetComponentInChildren``1 | (Inherited from Component.) | |
| GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentInParent(Type) | (Inherited from Component.) | |
| GetComponentInParent``1 | (Inherited from Component.) | |
| GetComponents(Type) | (Inherited from Component.) | |
| GetComponents(Type, ListComponent) | (Inherited from Component.) | |
| GetComponents``1 | (Inherited from Component.) | |
| GetComponents``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren(Type) | (Inherited from Component.) | |
| GetComponentsInChildren(Type, Boolean) | (Inherited from Component.) | |
| GetComponentsInChildren``1 | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetComponentsInParent(Type) | (Inherited from Component.) | |
| GetComponentsInParent(Type, Boolean) | (Inherited from Component.) | |
| GetComponentsInParent``1 | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetHashCode | (Inherited from Object.) | |
| GetInstanceID | (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Invoke | (Inherited from MonoBehaviour.) | |
| InvokeRepeating | (Inherited from MonoBehaviour.) | |
| IsInvoking | (Inherited from MonoBehaviour.) | |
| IsInvoking(String) | (Inherited from MonoBehaviour.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SendMessage(String) | (Inherited from Component.) | |
| SendMessage(String, Object) | (Inherited from Component.) | |
| SendMessage(String, SendMessageOptions) | (Inherited from Component.) | |
| SendMessage(String, Object, SendMessageOptions) | (Inherited from Component.) | |
| SendMessageUpwards(String) | (Inherited from Component.) | |
| SendMessageUpwards(String, Object) | (Inherited from Component.) | |
| SendMessageUpwards(String, SendMessageOptions) | (Inherited from Component.) | |
| SendMessageUpwards(String, Object, SendMessageOptions) | (Inherited from Component.) | |
| StartCoroutine(IEnumerator) | (Inherited from MonoBehaviour.) | |
| StartCoroutine(String) | (Inherited from MonoBehaviour.) | |
| StartCoroutine(String, Object) | (Inherited from MonoBehaviour.) | |
| StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
| StopAllCoroutines | (Inherited from MonoBehaviour.) | |
| StopCoroutine(String) | (Inherited from MonoBehaviour.) | |
| StopCoroutine(IEnumerator) | (Inherited from MonoBehaviour.) | |
| StopCoroutine(Coroutine) | (Inherited from MonoBehaviour.) | |
| ToString | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| billboard |
Allows disabling billboarding in case this is a child of a billboarded sprite manager.
| |
| directionMode |
The direction mode of this sprite manager.
| |
| reflectEastToWest |
This will reflect east sprites to west sprites. Using this is great for reducing the amount of
sprites a sprite atlas needs.
| |
| rootManager |
The SpriteManager to follow. For multi-layer characters, this lets an Animator animate only root managers. This manager will inherit info from its root.
| |
| stateMapping |
Contains the character's states and sprites to use for animations.
|
| Name | Description | |
|---|---|---|
| CopyFrom |
Copies from a source ISpriteManagerState to a target ISpriteManagerState.
(Defined by SpriteManagerStateExtensions.) | |
| ReplaceSprites |
Replaces sprites in a given state with those in a sprite array matched by name or null if not found.
(Defined by SpriteManagerStateExtensions.) |