| SpriteManagerStateExtensionsReplaceSprites Method |
Replaces sprites in a given state with those in a sprite array matched by name or null if not found.
Namespace:
SpriteMan3D
Assembly:
SpriteMan3D (in SpriteMan3D.dll) Version: 1.1.0.0 (1.1.0.0)
Syntax public static void ReplaceSprites(
this ISpriteManagerState state,
Sprite[] sprites
)
SpriteMan3D.SpriteManagerStateExtensions.ReplaceSprites = function(state, sprites);
Parameters
- state
- Type: SpriteMan3DISpriteManagerState
[Missing <param name="state"/> documentation for "M:SpriteMan3D.SpriteManagerStateExtensions.ReplaceSprites(SpriteMan3D.ISpriteManagerState,UnityEngine.Sprite[])"]
- sprites
- Type: Sprite
[Missing <param name="sprites"/> documentation for "M:SpriteMan3D.SpriteManagerStateExtensions.ReplaceSprites(SpriteMan3D.ISpriteManagerState,UnityEngine.Sprite[])"]
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
ISpriteManagerState. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
See Also