SpriteManagerState Methods |
The SpriteManagerState type exposes the following members.
Name | Description | |
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Clone |
Deep clones this SpriteManagerState
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetInstanceID | (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ReplaceSprites |
Replaces all sprites in this SpriteManState with a given list of sprites, matched by name, or null if no match exists.
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SetDirty | Obsolete. (Inherited from ScriptableObject.) | |
ToString | (Inherited from Object.) |
Name | Description | |
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CopyFrom |
Copies from a source ISpriteManagerState to a target ISpriteManagerState.
(Defined by SpriteManagerStateExtensions.) | |
ReplaceSprites |
Replaces sprites in a given state with those in a sprite array matched by name or null if not found.
(Defined by SpriteManagerStateExtensions.) |