SpriteManagerState Class |
Namespace: SpriteMan3D.Templates
public class SpriteManagerState : ScriptableObject, ISpriteManagerState, ICloneable
The SpriteManagerState type exposes the following members.
| Name | Description | |
|---|---|---|
| SpriteManagerState | Initializes a new instance of the SpriteManagerState class |
| Name | Description | |
|---|---|---|
| Billboard |
ISpriteManagerState.Billboard property for billboard field
| |
| DirectionMode |
ISpriteManagerState.DirectionMode property for directionMode field
| |
| hideFlags | (Inherited from Object.) | |
| name | (Inherited from Object.) | |
| ReflectEastToWest |
ISpriteManagerState.ReflectEastToWest property for reflectEastToWest field
| |
| StateMapping |
ISpriteManagerState.StateMapping property for stateMapping field
|
| Name | Description | |
|---|---|---|
| Clone |
Deep clones this SpriteManagerState
| |
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | (Inherited from Object.) | |
| GetInstanceID | (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ReplaceSprites |
Replaces all sprites in this SpriteManState with a given list of sprites, matched by name, or null if no match exists.
| |
| SetDirty | Obsolete. (Inherited from ScriptableObject.) | |
| ToString | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| billboard |
Whether to billboard a sprite.
| |
| directionMode |
The direction mode of a SpriteManager.
| |
| reflectEastToWest |
Whether to reflect east to west.
| |
| stateMapping |
All state mappings of a SpriteManager.
|
| Name | Description | |
|---|---|---|
| CopyFrom |
Copies from a source ISpriteManagerState to a target ISpriteManagerState.
(Defined by SpriteManagerStateExtensions.) | |
| ReplaceSprites |
Replaces sprites in a given state with those in a sprite array matched by name or null if not found.
(Defined by SpriteManagerStateExtensions.) |