| CharacterStateMappingStateNameHash Property |
Gets the hash of the state name as generated by Animator.StringToHash().
Namespace:
SpriteMan3D
Assembly:
SpriteMan3D (in SpriteMan3D.dll) Version: 1.1.0.0 (1.1.0.0)
Syntax public int StateNameHash { get; }
function get_StateNameHash();
Property Value
Type:
Int32See Also