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CharacterStateMappingStateNameHash Property

Gets the hash of the state name as generated by Animator.StringToHash().

Namespace:  SpriteMan3D
Assembly:  SpriteMan3D (in SpriteMan3D.dll) Version: 1.1.0.0 (1.1.0.0)
Syntax
public int StateNameHash { get; }

Property Value

Type: Int32
See Also