CharacterStateMapping Class |
Namespace: SpriteMan3D
[SerializableAttribute] public class CharacterStateMapping : ICloneable
The CharacterStateMapping type exposes the following members.
| Name | Description | |
|---|---|---|
| CharacterStateMapping | Initializes a new instance of the CharacterStateMapping class | |
| CharacterStateMapping(CharacterStateMapping) | Initializes a new instance of the CharacterStateMapping class |
| Name | Description | |
|---|---|---|
| StateNameHash |
Gets the hash of the state name as generated by Animator.StringToHash().
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| Name | Description | |
|---|---|---|
| Clone | ||
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| directions |
Sprite mapping for all valid rotation directions.
| |
| frameCount |
The total number of frames in this state.
| |
| stateName |
The state's name.
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