CharacterStateMapping Class |
Namespace: SpriteMan3D
[SerializableAttribute] public class CharacterStateMapping : ICloneable
The CharacterStateMapping type exposes the following members.
Name | Description | |
---|---|---|
CharacterStateMapping | Initializes a new instance of the CharacterStateMapping class | |
CharacterStateMapping(CharacterStateMapping) | Initializes a new instance of the CharacterStateMapping class |
Name | Description | |
---|---|---|
StateNameHash |
Gets the hash of the state name as generated by Animator.StringToHash().
|
Name | Description | |
---|---|---|
Clone | ||
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
directions |
Sprite mapping for all valid rotation directions.
| |
frameCount |
The total number of frames in this state.
| |
stateName |
The state's name.
|