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Version History

The topics in this section describe the various changes made to SpriteMan 3D over the life of the project.

Version History

Select a version below to see a description of its changes.

  • Version 2019.1 (04/27/2019)

    • upgraded to Unity 2019.1

    • added new option to SpriteMan3D Billboarder

    • added SpriteMan3D Billboarder to all demo scenes

  • Version 2017.3.2 (01/16/2018)

    • updated to Unity 2017.3

    • added 32-way

    • added new Billboarder component

    • fixed rotation/movement in PersonPlayerController

  • Version 2017.1

    • 2017.1.2 (09/15/2017)

      New Reflection Mode (None, East to West, West to East)

    • 2017.1.1 (08/16/2017)

      Minor fixes.

    • 2017.1 (08/14/2017)

      Lots of new features:

      • Live Preview - you can now see live anim preview in your scene

      • Multi-layer sprite management - customize clothes, weapons and accessories with child sprite managers

      • 5 new SpriteMan Tools to speed up your SpriteMan workflow

        • Save Sprite Sheet Names

        • Replace Sprite Sheet Names

        • Save SpriteMan State

        • Convert Sprite Sheet to SpriteMan State

        • Load Sprite Man State

      • 2 new Batching templates (not in FREE version)

        • Batch process sprite sheet name replacement

        • Batch process SpriteMan State creation

  • Version 1.3

    • Upgraded to Unity 5.6 (06/03/2017)

    • Upgraded to Unity 5.5 (01/21/2017)

  • Version 1.2 (05/13/2016)

    • Improved error messaging to detect misconfiguration.

  • Version 1.1 (12/03/2015)

    • Full source code is included as scripts in the Unity asset package!

    • Added Two Way mode.

    • Added a 'reflect east to west' optimization option.

    • Added a 16-way sprite manequin model with Idle, Walk and Run states.

  • Version 1.0 (10/04/2015)

    • Initial release. Contains the SpriteManager behaviour and supporting types.

See Also

Other Resources