Version History |
The topics in this section describe the various changes made to SpriteMan 3D over the life of the project.
Select a version below to see a description of its changes.
Version 2019.1 (04/27/2019)
upgraded to Unity 2019.1
added new option to SpriteMan3D Billboarder
added SpriteMan3D Billboarder to all demo scenes
Version 2017.3.2 (01/16/2018)
updated to Unity 2017.3
added 32-way
added new Billboarder component
fixed rotation/movement in PersonPlayerController
Version 2017.1
2017.1.2 (09/15/2017)
New Reflection Mode (None, East to West, West to East)
2017.1.1 (08/16/2017)
Minor fixes.
2017.1 (08/14/2017)
Lots of new features:
Live Preview - you can now see live anim preview in your scene
Multi-layer sprite management - customize clothes, weapons and accessories with child sprite managers
5 new SpriteMan Tools to speed up your SpriteMan workflow
Save Sprite Sheet Names
Replace Sprite Sheet Names
Save SpriteMan State
Convert Sprite Sheet to SpriteMan State
Load Sprite Man State
2 new Batching templates (not in FREE version)
Batch process sprite sheet name replacement
Batch process SpriteMan State creation
Version 1.3
Upgraded to Unity 5.6 (06/03/2017)
Upgraded to Unity 5.5 (01/21/2017)
Version 1.2 (05/13/2016)
Improved error messaging to detect misconfiguration.
Version 1.1 (12/03/2015)
Full source code is included as scripts in the Unity asset package!
Added Two Way mode.
Added a 'reflect east to west' optimization option.
Added a 16-way sprite manequin model with Idle, Walk and Run states.
Version 1.0 (10/04/2015)
Initial release. Contains the SpriteManager behaviour and supporting types.