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DirectionSpriteMapping Class

Class that maps a cardinal direction to an array of sprite frames.
Inheritance Hierarchy
SystemObject
  SpriteMan3DDirectionSpriteMapping

Namespace:  SpriteMan3D
Assembly:  SpriteMan3D (in SpriteMan3D.dll) Version: 1.1.0.0 (1.1.0.0)
Syntax
[SerializableAttribute]
public class DirectionSpriteMapping : ICloneable

The DirectionSpriteMapping type exposes the following members.

Constructors
  NameDescription
Public methodDirectionSpriteMapping
Initializes a new instance of the DirectionSpriteMapping class
Protected methodDirectionSpriteMapping(DirectionSpriteMapping)
Initializes a new instance of the DirectionSpriteMapping class
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Methods
  NameDescription
Public methodClone
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Public fielddirection
The cardinal direction for this mapping.
Public fieldframes
The sprite frames used for animation when this direction is visible.
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See Also