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SpriteManagerStateBatch Class

Editor Only: Batch class for SpriteManagerStates.
Inheritance Hierarchy
SystemObject
  Object
    ScriptableObject
      SpriteMan3D.TemplatesSpriteManagerStateBatch

Namespace:  SpriteMan3D.Templates
Assembly:  SpriteMan3D.Editor (in SpriteMan3D.Editor.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public class SpriteManagerStateBatch : ScriptableObject

The SpriteManagerStateBatch type exposes the following members.

Constructors
  NameDescription
Public methodSpriteManagerStateBatch
Initializes a new instance of the SpriteManagerStateBatch class
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Properties
  NameDescription
Public propertyhideFlags (Inherited from Object.)
Public propertyname (Inherited from Object.)
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Methods
  NameDescription
Public methodEquals (Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode (Inherited from Object.)
Public methodGetInstanceID (Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodSetDirty Obsolete. (Inherited from ScriptableObject.)
Public methodToString (Inherited from Object.)
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Fields
  NameDescription
Public fieldoutputFolder
A folder to output generated SpriteManagerStates to.
Public fieldsourceState
The source state to use for this batch.
Public fieldtargets
A group of sprite sheets to use for generation.
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See Also