![]() | SpriteManagerStateBatch Class |
Namespace: SpriteMan3D.Templates
public class SpriteManagerStateBatch : ScriptableObject
The SpriteManagerStateBatch type exposes the following members.
Name | Description | |
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![]() | SpriteManagerStateBatch | Initializes a new instance of the SpriteManagerStateBatch class |
Name | Description | |
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![]() | hideFlags | (Inherited from Object.) |
![]() | name | (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetInstanceID | (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | SetDirty | Obsolete. (Inherited from ScriptableObject.) |
![]() | ToString | (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | outputFolder |
A folder to output generated SpriteManagerStates to.
|
![]() | sourceState |
The source state to use for this batch.
|
![]() | targets |
A group of sprite sheets to use for generation.
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