SpriteManagerStateBatch Class |
Namespace: SpriteMan3D.Templates
public class SpriteManagerStateBatch : ScriptableObject
The SpriteManagerStateBatch type exposes the following members.
| Name | Description | |
|---|---|---|
| SpriteManagerStateBatch | Initializes a new instance of the SpriteManagerStateBatch class |
| Name | Description | |
|---|---|---|
| hideFlags | (Inherited from Object.) | |
| name | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | (Inherited from Object.) | |
| GetInstanceID | (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SetDirty | Obsolete. (Inherited from ScriptableObject.) | |
| ToString | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| outputFolder |
A folder to output generated SpriteManagerStates to.
| |
| sourceState |
The source state to use for this batch.
| |
| targets |
A group of sprite sheets to use for generation.
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